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Rainbow Six: Your IP address is apparently revealed by siege to possible attackers
Siege players are complaining the game continues to make their world-wide IP address accessible to other players, setting those players from bitter rivals in danger for DDoS attacks.
The trouble appears to come from the way the game executes voice chat between players. Beta players started seeing nearly instantly when playing with strangers online this infrastructure choice presents a fairly huge security hole.
Equipped with these IP addresses, unscrupulous players could readily use numerous services to start a DDoS attack to remove pitting players from the game. There is a fair amount of evidence that many players were doing only that to get a leg up in ranked matches, with some managing to scale the in-game rank hierarchy despite terrible play figures.
Ubisoft, to its credit, has reacted to player concerns about the issue. In late February, the firm said in patch notes that guaranteed IP protection “is now a priority for us,” even though executing the characteristic “has proven to be more complex technology-wise than expected.” “We’ve implemented IP protection in order to help shield our players’ tips, preventing players from having the ability to obtain IP advice of the matching team’s players,” the firm wrote at the time.
Yet there is evidence that patch has not fully stopped up the IP address hole of the game. Based on numerous reports, players continue to be able to locate matching players’ IP addresses using third party hacking tools that are really simple to discover online.
ADDITIONAL READING
THE SECTION IS APPARENTLY BROKEN AT A FUNDAMENTAL AMOUNT, EMPOWERING CHEATS
In order to function correctly it may desire a complete rewrite.
It is unclear why the game client wants direct access to this complete list of opposing player IP addresses. Ubisoft might thus have the ability to readily patch out this continuing susceptibility in the future (Ubisoft representatives weren’t immediately available to respond to a request for opinion).
And the hacking tools that can now show player IP addresses also apparently allow for game-breaking exploitation like auto-training and the skill to shoot through walls, which ought to be a priority for Ubisoft to fix too.
Amid Ubisoft’s continuing troubles with client-based hacking these Rainbow Six, in The Office: Siege dilemmas do not do much to give us assurance in the management of online security of the firm.
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