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Less than 1 percent of PCs will soon be effective at running Virtual Reality (VR) headsets
2016 is slated to be the year for VR headsets or Virtual Reality. These are those very headsets which have been in testing for a more than a year and manufacturing companies like HTC, Sony and many Facebook would like to cash in on this year.
Certainly, we can anticipate to get a lot of upgrades from the Consumer Electronics Show (CES) 2016, which takes place this week in Vegas. Bloomberg maintains that more than 40 exhibitors will soon be presenting VR products, which is a 77 percent increase from 2015. But as the same report points out, there’s a a little difficulty.
Nvidia, who’s the biggest manufacturer of computer images processors points out that while VR headsets will be out this year, the issue can be found in the truth that only 13 million PCs possess the power to fuel a Virtual Reality (VR) expertise.
And 13 million is an amount that is tiny. According to research company Gartner, the high end PC’s that must run a VR encounter form only 1 percent of the 1.43 billion PCs anticipated to be in use worldwide in 2016.
What all of the above suggests, is that while most of US will be craving for a virtual reality experience, few people will have the capacity to experience because owners will have to update their systems. Present PC gaming systems aim for 30 fps while some games console names firearm for 60 fps VR on the other hand needs 90 fps as the minimum and that’s with not one, but two displays
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